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41. Modules for faster warp - in Player Features and Ideas Discussion [original thread]
I'd like a skill to decrease loading times. :D :D :D :D :D -- Portfolio (currently .PL only) - nestor.art.pl
- by Nestor Ne'Arthe - at 2004.08.06 11:40:00
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42. Modules for faster warp - in Player Features and Ideas Discussion [original thread]
I'd like a skill to decrease loading times. :D :D :D :D :D -- Portfolio (currently .PL only) - nestor.art.pl
- by Nestor Ne'Arthe - at 2004.08.06 11:40:00
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43. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
Edited by: Nestor Ne'Arthe on 26/07/2004 16:35:40 Optimalisation again.. On my puter (1700+, 512ddr, r9600xt) disabling sound ctrl-alt-shift-f12 increases the framerate by around 5-10 fps, even though that the only sounds playing are the humm...
- by Nestor Ne'Arthe - at 2004.07.26 16:34:00
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44. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
Edited by: Nestor Ne'Arthe on 26/07/2004 16:35:40 Optimalisation again.. On my puter (1700+, 512ddr, r9600xt) disabling sound ctrl-alt-shift-f12 increases the framerate by around 5-10 fps, even though that the only sounds playing are the humm...
- by Nestor Ne'Arthe - at 2004.07.26 16:34:00
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45. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
Ship alignment tool. A feature that would allow easily to turn the ship around, like aligning to celestial object for warp or something, useful also in making some trick-movies and stuff :) Simple idea, in the 'align' mode, place camera on the n...
- by Nestor Ne'Arthe - at 2004.07.24 21:33:00
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46. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
Ship alignment tool. A feature that would allow easily to turn the ship around, like aligning to celestial object for warp or something, useful also in making some trick-movies and stuff :) Simple idea, in the 'align' mode, place camera on the n...
- by Nestor Ne'Arthe - at 2004.07.24 21:33:00
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47. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=92981 -- Portfolio (currently .PL only) - nestor.art.pl
- by Nestor Ne'Arthe - at 2004.07.16 15:28:00
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48. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=92981 -- Portfolio (currently .PL only) - nestor.art.pl
- by Nestor Ne'Arthe - at 2004.07.16 15:28:00
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49. Trial Account Character Names - in Player Features and Ideas Discussion [original thread]
You can never tell if player will get back to that account or not. I had a month of break between finishing my trial and signing up (due to billing issues). If my character was deleted, i wouldnt sign up, and thats that. Also, when i want to make...
- by Nestor Ne'Arthe - at 2004.07.14 15:00:00
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50. Trial Account Character Names - in Player Features and Ideas Discussion [original thread]
You can never tell if player will get back to that account or not. I had a month of break between finishing my trial and signing up (due to billing issues). If my character was deleted, i wouldnt sign up, and thats that. Also, when i want to make...
- by Nestor Ne'Arthe - at 2004.07.14 15:00:00
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51. Giant Robot Ships - in Player Features and Ideas Discussion [original thread]
Haha, imagine. Frigate running away from gundam robot swinging his power-sword. That would be the best ever. Or some bigger ****at running around the system while chasing MWD apoc :D trying to hit it with its power hammer :D Seriously, i'd paint...
- by Nestor Ne'Arthe - at 2004.07.14 14:09:00
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52. Giant Robot Ships - in Player Features and Ideas Discussion [original thread]
Haha, imagine. Frigate running away from gundam robot swinging his power-sword. That would be the best ever. Or some bigger ****at running around the system while chasing MWD apoc :D trying to hit it with its power hammer :D Seriously, i'd paint...
- by Nestor Ne'Arthe - at 2004.07.14 14:09:00
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53. Giant Robot Ships - in Player Features and Ideas Discussion [original thread]
And then you woke up. Eve is not anime game, robots do not fit here. We dont want to attract immature ppl here. The audience should be above 20y/o avg. It just doesnt fit. Tristam looks nice, and thats that. No apoc sized optimus prime or whatev...
- by Nestor Ne'Arthe - at 2004.07.14 00:44:00
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54. Giant Robot Ships - in Player Features and Ideas Discussion [original thread]
And then you woke up. Eve is not anime game, robots do not fit here. We dont want to attract immature ppl here. The audience should be above 20y/o avg. It just doesnt fit. Tristam looks nice, and thats that. No apoc sized optimus prime or whatev...
- by Nestor Ne'Arthe - at 2004.07.14 00:44:00
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55. Combat: Rules of Engagement - in Player Features and Ideas Discussion [original thread]
What you originally posted may have some sense, after reading it once more, but i dont really agree with it. Lets take cruisers for instance, they have lower battlevalue, but are quite sturdy. Cruisers are the first to be targetted and wtfpwnd in...
- by Nestor Ne'Arthe - at 2004.07.12 23:42:00
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56. Combat: Rules of Engagement - in Player Features and Ideas Discussion [original thread]
What you originally posted may have some sense, after reading it once more, but i dont really agree with it. Lets take cruisers for instance, they have lower battlevalue, but are quite sturdy. Cruisers are the first to be targetted and wtfpwnd in...
- by Nestor Ne'Arthe - at 2004.07.12 23:42:00
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57. Missile Countermeasures - in Player Features and Ideas Discussion [original thread]
Constructive imput is : Players who fly missile-oriented ships would be *****ed, and thats that. Imagine apoc vs raven fight. apoc : 6 guns, 2 decoy deployers raven : 6 miss. bays, 2 guns. Before any raven missiles get near the apoc it deploys a...
- by Nestor Ne'Arthe - at 2004.07.12 18:36:00
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58. Missile Countermeasures - in Player Features and Ideas Discussion [original thread]
Constructive imput is : Players who fly missile-oriented ships would be *****ed, and thats that. Imagine apoc vs raven fight. apoc : 6 guns, 2 decoy deployers raven : 6 miss. bays, 2 guns. Before any raven missiles get near the apoc it deploys a...
- by Nestor Ne'Arthe - at 2004.07.12 18:36:00
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59. Combat: Rules of Engagement - in Player Features and Ideas Discussion [original thread]
Ye' gods! This is a MMOG. If you dont want to get ganked, bring your friends. If some1 ganked you, get your alliance and seek revenge. I dislike all god damn carebear ideas. If they managed to bring superior numbers and firepower, this is their ...
- by Nestor Ne'Arthe - at 2004.07.12 18:28:00
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60. Combat: Rules of Engagement - in Player Features and Ideas Discussion [original thread]
Ye' gods! This is a MMOG. If you dont want to get ganked, bring your friends. If some1 ganked you, get your alliance and seek revenge. I dislike all god damn carebear ideas. If they managed to bring superior numbers and firepower, this is their ...
- by Nestor Ne'Arthe - at 2004.07.12 18:28:00
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